Introduction
Fumefx is a powerful fluid dynamics simulation plugin with a powerful fluid dynamics engine that can simulate common gas phenomena such as fire, smoke, and explosions.
Simulating the complex motion of fluids and creating fluid effects animations has always been applied in various fields of computer graphics, and is also a relatively broad research topic in computer graphics. Fluid effects have always been a wound in 3ds Max and cannot compete with Maya Fluid Effects. The main reason for this is that at present, 3ds Max has not integrated a built-in fluid dynamics calculation engine, resulting in people usually using independent fluid plugins such as Realflow to achieve fluid effects in 3ds Max. Although the results are satisfactory, if Realflow is used in conjunction with 3ds Max's dynamics, scripts, and particle systems, it is obvious that there is no built-in fluid dynamics plugin for easy operation, The existing built-in fluid dynamics plugins in 3ds Max also have unsatisfactory effects, so we rarely see a large film with cases where fluid effects are achieved through 3ds Max.
In December 2006, SitniSati Company (formerly Afterworks) released a new 3ds Max fluid dynamics plugin - Fume FX. This plugin is designed based on the principles of fluid dynamics in real physics, mainly providing solutions for flames, smoke, explosions, and other fluid effects for 3ds Max users. Compared to all previous fluid plugins in 3ds Max, the biggest feature of Fume FX is that it can not only simulate the motion behavior of complex fluid gases well, but also consider the influence of temperature, gravity, fuel, energy and other factors in physics on the simulation effect. This has made a huge contribution to the development of computer graphics. From the images provided on the official website, it can be seen that the effect of Fume FX is already quite good, fully meeting the needs of fluid effects in large films.