Introduction
Cyberpunk 2077 is an action character game developed by CD Projekt RED, which was launched on platforms such as PC, Xbox, and PS4 on December 10, 2020.
The story of Cyberpunk 2077 takes place in Night City, where changes in power and physical transformation remain unchanged themes. The player will play an ambitious mercenary: V, pursuing a unique implant - the key to achieving immortality. Customize character avatars, skills, and gameplay to explore an all-encompassing city. The choices made by players will also have an impact on the plot and the surrounding world.
Cyberpunk 2077 became the biggest winner in Cologne 2020 with five Best Awards. The game was awarded the Best Game Award at the Cologne Show in 2020, the Consumer "Most Expecting Game" at the Cologne Game Show, and the Best Sony PlayStation Game. It was later adapted into the Netflix animated film "Cyberpunk" in 2022
Characteristic System
GAME
The game only introduces offline mode, which means it can only play single player games. At the beginning of the game, there are three different openings (providing three identities for the protagonist V), and players will choose one of these identities to start the game. Different identities will determine how the player starts the game. After selection, players can complete the task through the task mechanism or freely move around in the Night City. The game is relatively free and has a high degree of control.
Task mechanism
Game tasks are divided into mainline tasks and side tasks. Players need to manipulate the character to complete certain operations to trigger the main task mechanism, and then proceed with the main task. When certain operations are performed during the main task, the branch task mechanism will also be triggered, and the branch task will receive certain rewards. When all main tasks are completed, the outcome can be welcomed
Combat Systems
The combat system in Cyberpunk 2077 is a very important part of the game. The main combat mechanisms include gunfight, melee, and stealth. During combat, real-time action is achieved through first person vision, allowing for close range use of close combat weapons, covert use of stealth tactics, or the use of long-range firearms.
By improving weapon skills, it will affect the use of weapons and the smoothness of movements, so it will be seen that the character is becoming more proficient in using weapons and their level of play is becoming more stable. The game is also influenced by both skill and mechanical modifications. For example, V can use a collimation system (meaning body) to scan enemies and be able to penetrate targets from outside the wall. If you have the appropriate skills and mechanical modification equipment, you can also double jump, climb along the wall (Yiti), or jump above the enemy to sneak attack.