Nowadays, in the era of game and film CG industrialization, programmatic ability has become the core competitiveness of TA, special effects artists, and CG practitioners. Still self-learning Houdini and encountering bottlenecks? Do you want to establish a working pipeline between Houdini and Unreal Engine? Want to master programmatic assets, special effects, and PDG automated production processes?


Organized by SideFX and hosted by Houdini Online Technology (the general agent of Houdini in China), the Houdini practical special offline training and Beijing station is officially recruiting!


Event time: November 7th to November 8th, 2026

Location: Room 328, 3rd Floor, Building A, Zhongguancun Virtual Reality Industrial Park, No. 26 Lugu East Street, Shijingshan District, Beijing


Heavy guest lineup

This training invites high-level executives from SideFX Asia Pacific to attend in person:

       Norman Tan | Sales Director of SideFX Asia Pacific

       Adam Lee | Technical Director of SideFX Asia Pacific

       Liu Huiying Sunny Liu | Bafang Online (Houdini China General Agent)


Invited Speaker: Wang Bo


5+years of practical experience in gaming and film special effects. CG technology trainer deeply involved in Houdini/Unreal Engine/COPs/PDG programmatic pipeline. Participated in multiple 3A gaming and film CG projects, responsible for special effects production, programmatic asset development, and project process optimization. Not only do we have practical experience in frontline projects, but we also provide long-term team training and process implementation guidance for gaming and film companies.


The course rejects pure theoretical preaching and is entirely based on real project cases, helping you build a complete programmatic thinking from artistic creation to technical implementation.


Course schedule:

November 7th. Houdini+UE Beginner's Guide:

Suitable for: Houdini, Unreal beginners, technical artists, designers who want to get started with programmatic pipelines


Learning focus:

  • Houdini programmatic tool and Unreal Engine work together to establish the basic logic

  • POP system creates cool lighting effects

  • COP node processing image materials

  • Asset export, Houdini Engine calling and adjusting within UE

  • POP parameter logic and material generation process

After completing the course, one can independently create simple programmatic assets, complete the rapid iteration workflow in Unreal Engine, and break down the collaboration barriers between the two major software.


November 8th. Advanced programmatic system:

Suitable for: special effects artists who have already mastered the basics of Houdini and want to enhance their industrial production capabilities TA、 Senior CG Practitioner


Learning focus

  • Key Learning Points: RBD Rigid Body, COPs Image Processing, PDG Programmed Data Generation, Deep Practical Training

  • Programmatic texture, automated production of large-scale assets in batches

  • Multi node combination to build a complete automated production line

  • Design ideas for reusable and highly flexible programmatic systems

Master the industrial batch asset production concept, learn to build reusable project processes, and directly contribute to actual work projects


Meeting schedule:

13:00--13:30 Check-in

13:30--13:40 Opening introduction

13:40--15:10 Houdini+UE Beginner 1/Advanced Programmatic System 1

15:10--15:25 Rest

15:25--17:00 Houdini+UE Beginner 2/Advanced Programmatic System 2

17:00--17:30 Interactive questioning


Interested friends can scan the QR code below to register for the event. Limited spots are available, so hurry up and scan the code to register!