The Wrap3 user interface consists of four main parts:
Node Graph Editor Panel
Node Parameters Panel
Viewport tabs: Viewport3D, Viewport2D, Node Editor, and Library
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Node Graph Editor Panel
The node graph editor is used to create, connect, and change node parameters.
Node Parameters Panel
Whenever a node is selected, the node parameters can be seen in this panel. Changing any parameter will cause the node to recalculate.
Viewport tab
Each node can be represented in multiple locations based on its type, such as a 3D or 2D viewport. For example, the LoadGeom node is rendered to a 3D viewport, and the TransferTexture node is rendered to a 2D viewport.
If a node requires some user interaction, such as SelectPoints, it can also be displayed in the Editor tab.
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You can use the Q, W, E, and R buttons to quickly switch between tabs.
When you select a node, all tabs representing that node will be highlighted with a blue line.
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The timeline makes it possible to process scans in batch mode. Some nodes, such as LoadGeom or LoadImage, allow loading of object lists. When switching to the next frame, the node will load the next object in the list.