SideFX has released a preview version of Houdini 20, the next major version of its 3D software for visual effects, game development, and dynamic graphics. Houdini 20.0 has updated the software's main toolset, particularly character equipment and animation, simulation tools, and Karma shaders.
Houdini 20 New Features Highlights
Rendering
Many of the features shown in the video are updates to the Karma renderer, whose CPU version officially became Houdini's default renderer in Houdini 19.5.
Some new features are listed as unique to Karma XPU, which can run on both GPU and CPU; The rest are probably shared by Karma CPU and Karma XPU.
Karma XPU nested dielectric, absorption, dispersion, crypmate
Karma hair shader with medullary support
Hexagonal tiling
Physical Sky
Distributed multi frame and multi shot rendering
Updated rendering statistics
In addition, the update has also improved support for MaterialX, which is an open standard for rich material and appearance development data developed by ILM:
Material Linker, Material Catalog, AMD MtlX Library
Thin walled transmission device on MtlX standard surface
Another section on binding and animation videos introduces new animation features, continuing on Houdini 18.5
The work done by introducing the character binding and redirection framework KineFX in.
projectile motion
Viscous collision
New Animation Environment: Selection Set
Video reference in viewport
simulation
As usual, Houdini's simulation toolset has also undergone extensive updates, including fluids, Vellum solvers for fabrics and software, and Pyro for smoke and flames.
FLIP volume combination
SOP White Water Solver
Bubble generator
OpenCL Ripple Solver
The redesigned Houdini ocean program supports all Hydra representatives
Kraft paper wind and shadow
Feather system
All feather programs represented by Hydra
Pyro: Density driven gravity
In addition, the video also showcases updates to Houdini's rigid body dynamics system, including car equipment created using new RBD torsion cone constraints.
Other functions
Other new features displayed in the video include tools for creating artistically guided clouds.
Cloud tool: Skybox
Noise driven cloud shape
Art Guidance Hero Cloud
Generate cloud shapes from polygons
The video also includes a room map VOP (which appears to be an implementation of parallax mapping for generating fake 3D interiors of buildings), as well as quadrilateral re gridding for re topology and machine learning driven terrain generation.
Outside of the core application, Houdini Engine for Unreal has obtained a new shelf.